Nintendo is a company that I don’t know much about as far as their personal values are concerned. I assume, when they release a game that is probably aimed at kids, they have to make it somewhat inoffensive to parents. I have no idea if that is the main reason, or if Nintendo corporate culture thinks the pansexual orthodoxy is delusional and stupid. But, whatever the reason, they have now made themselves targets.
Nintendo released a game for the 3DS called “Tomodachi Life.” In the game players develop a “Mii” avatar and, through the avatar, engage in various levels of play. This involves getting the Mii married to another Mii, which unlocks some parts of the game.
Nintendo, doesn’t allow for same-sex Mii marriage. Cue outrage.
Homosexual marriage still isn’t legal in many states in the U.S. and in many nations of the world. Why would an international company produce a product that promoted illegality all over the world?
In one column at The Conversation, the writer seems to make the point that this is a lost recruitment opportunity for pansexualism. Players can switch up genders and thus get reinforcement for new fantasies:
I have been researching video game play for more than two decades and I’ve always found issues surrounding character formation, sexuality, and gender in gaming of great psychological interest.
In one of our studies we found that 57% of gamers had gender-swapped their game character at some point. The practice was more common among women than men. Gender swapping enabled gamers to play around and experiment with various aspects of their in-game character in a way that just isn’t possible in real life. For others it was just fun to see if they felt any different playing as a different gendered character.
In most instances, the gamers had the opportunity to choose a gender and develop other aspects of their character before they began to play. Choosing to gender swap may have had an effect on the gamers’ styles of play and interaction with other gamers. Whatever the reasons, it was clear from our research that the development of gamers’ online characters and avatars was important to them.
One of the reasons for the importance of online gaming identities may be because it subverts traditional parasocial interaction. This is when people develop a one-sided relationship in which one party knows a great deal about the other but the same cannot be said in reverse. The most common example of the phenomenon is the relationship between celebrities and their fans.
A study led by Nicholas Bowman, from West Virginia University, argued that playing video games challenges this concept because the distance between players is reduced or even removed once they enter their virtual environment. The study claimed that online gaming encourages the “psychological merging of a player’s and a character’s mind” and is critical in the development of character attachment. In this context, the sexuality of a character for a player may be of fundamental psychological importance.
But again, why only criticize Nintendo for not allowing homosexual marriage. Shouldn’t they be condemned for making male and female avatars look male and female according to cultural stereotypes? That is a denial of the new religion of transgenderism. Nintendo should be forced to offer fifty gender options for Miis, just like Facebook now offers.